Email: nolan@sharkus.com Itch.io Page: https://knowdawg.itch.io/ Github: https://github.com/knowdawg
About Nolan
Nolan is working to earn majors in Computer Science and Mathematics at Benedictine College. He expects to graduate in 2027. He enjoys coding video games and creating shaders in the Godot game engine.
Video Games
Apparition
Play as a knight who, upon dying in battle, is awakened inside a labyrinthine structure at the end of time.
Play: here.
Source Code: https://github.com/knowdawg/Apparition
Shaders
All shaders below were created from scatch by Nolan in the Godot game engine. The Godot shader language is based on GLSL.
Source Code: https://github.com/knowdawg/ShaderPortfolio

Sum of Sines Water Shader
Adds together many sine function of differing frequency, amplitude, and direction to create a body of water. Also utilizes basic lighting techniques for reflections, shading, and specular highlights.
Source Code: Here
Clouds Skybox : Cloud Textures by Pieter ëSpineyí Verhoeven under CC BY 3.0

Standing Wave Simulation
Uses the Fourier transform to simulate how different standing waves act over time.
Source Code: Here
CRT Monitor Shader
Source Code: Here
Mods
Pixel Art
Nolan also enjoys creating pixel art for his games. Some examples are below.
Caped Hero
Idle
Walk
Run
Attack
Jump
Dark Reaper
Dark Zombie
Bunny
Dark Soldier
Dark Bird

Ancient Castle Environment
